Monday, December 9, 2013

The Secrets of the Divine Preview: Artisan of Hallowed Vessels (Rogue Archetype)



Illustration by Ian Greenlee

This is a sneak preview of "The Secrets of the Divine: Pantheon, Love, Sky & Wright" coming out this month from Rite Publishing

Artisan of Hallowed Vessels

Just as clerics can use divine power granted them by the Our Grand Wright of Heaven, and paladins and inquisitors can forge their divine gift into martial prowess, the artificer of hallowed vessels receives gifts from Our Clever-Handed Craftsman of Innovation to pour into the items she craft. Though, like an oracle, deities bestow these gifts rather than being a result of any particular profusion of faith, unlike the oracle, the artisan forsakes learning the use of spells and instead learns to channel her sacred talent into a permeable and permanent form of magic.
The artisan of hallowed vessels is able to enchant items with divine power, and call upon her divine gift to exceed the limits of other less divinely inspired master craftsmen. Artisans of the hallowed vessels are known throughout the protectorate as the greatest magical craftsmen, and are highly sought after by the Honorable Order of Theugirc Master Craftsmen. If a project within the Guildhall of the Heavenly Bull is taking place, one can be assured that an artisan of hallowed vessels is amongst the leaders of the discussion.


Artisan of Hallowed Vessels (Rogue Archetype)


Skills: An Artisan of Hallowed Vessels gains Knowledge (arcana) (Int) and Knowledge (Religion) as class skills, these replace the rogue class skills of Knowledge (dungeoneering) (Int) and Knowledge (local) (Int).

Gift for Artifice (Su): The artisan is a master craftsman and artist when it comes to crafting items, especially magical items. For the purpose of creating and forging magical items the artisan is considered a spellcaster with a caster level equal to her artisan of hallowed vessels class level. Spellcraft is also considered a class skill. The artisan can ignore nearly all item creation prerequisites in their descriptions. The DC to create a magic item increases by 5 for each prerequisite the artisan does not meet (just as it does for normal magic item creation). The only exception to this is the requisite item creation feat and the caster level, which are mandatory. In addition, unlike normal spellcasters, an artisan of hallowed vessels can create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites (the DC still increases by 5 for each prerequisites the artisan does not meet). The items artisans create are divine even if the spell emulated by the item is normally arcane. An artisan of hallowed vessels adds 1/2 her class level to spellcraft checks made to create magic items and to use magic device checks. This replaces the trapfinding class feature.

Bonus Feat (Ex): The artisan of hallowed vessels may substitute +1d6 sneak attack damage for a bonus item creation feat. She can apply metamagic feats to item she creates, though he still must meet the caster level requirements for the spell modified by the metamagic feat.

Divine Gift (Su): At 3rd level an artisan receives a pool of points she can spend instead of gold pieces when crafting a magic item, as she can now use mundane and inexpensive items in such an incredible way that they gain the value required. Each time the artificer gains a new level after that, she receives a new divine gift; leftover points from the previous level do not carry over. If the points are not spent, they are lost. An artisan can also use her divine gift to supplement the GP cost of the item she is making, taking a portion of the cost from her divine gift and a portion from her own wealth.
·        From 3rd  through 5th level the amount of points granted is equal to 250 x the artisan’s class level.
·        From 6th through 10th level the amount of points granted is equal to 500 x the artisan’s class level.
·        From 11th through 15th level the amount of points granted is equal to 1,250 x the artisan’s class level.
·        From 16th through 20th level the amount of points granted is equal to 3,125 x the artisan’s class level.
This ability replaces the trapsense, improved uncanny dodge and uncanny dodge class feature.

Skill Mastery (Ex): If an artisan of hallowed vessels takes Skill Mastery as an advanced rogue talent she must select Spellcraft or Use Magic Device as one of her skills. This class feature circumvents the normal rule that a character may not take 10 on a Use Magic Device check.


Sneak Preview of Artificer Rogue Talents

These are a sample of 2 of 14 the rogue talents available to the artisan of hallowed vessels.

Salvage Vessel (Ex): An artisan is capable of breaking down any existing magical item (non-artifact) into a magical crystal which is a small quarter foot sized crystal cube that gives off a very faint light (this permanently ruins the item). These crystals weigh one pound and contains the essence (1/2 the gold piece value) of the item that is rendered down for parts. If the crystal leaves the artisan's possession, it becomes nothing more than a glass shard. An artisan may choose to use any of the crystals in her possession in any way, and their bonuses stack together when she is crafting. After tapping a crystal for its stored magic it dissipates and the crystal is consumed.  A rogue must have the divine gift class feature to select this talent.


Quicken Craft (Ex): The artisan may choose this talent to increases the daily rate at which she creates magical items by a factor (i.e. the first time this is selected the factor is x2 so you create 2000 gold pieces worth a day). Normally you create items at the rate of 1000 gp per day. This rogue talent can be taken several times, and stacks with itself. Each time it is chosen, add another real factor (i.e. x2 becomes x3: 3,000 gold per day) to the value of a single magical item that the character can create per day. A rogue must have the gift for artifice class feature to select this talent.

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