Tuesday, September 17, 2013

Preview 20 Variant Foes: Red Dragons (Omug, The All-Consuming Fire)

This is a preview for 20 Variant Foes: Red Dragons


Illustration by K. Wucke

Omug,

The All-Consuming Fire

CR 19


Where to begin my tale...
When I was in the egg, I somehow came to be in Hell. I do not know how my master acquired me. It’s not important. I hatched in flames and my master baptized me in hellfire. I serve as a...messenger of sorts for Our Dark Lord of Fire who rules in Damnation, whose very name strikes terror in the hearts of mortals. I keep this terror alive by giving his orders to lesser servants and eliminating threats and enemies in ways befitting his...reputation. I see in your eyes that you understand. And now it is you who will write his message to the world. The message is this: the Dark One is coming. You will all bow to him in proper fear and deference, or you will burn.

Note
Omug is terrifying. Most frightening is his ability to appear human. He assumes this form most of the time. I only saw his dragon form through the aid of powerful divinations. He is a creature of ancient and terrible power. It is wise to avoid him.

Omug, The All-Consuming Fire
CR 19
XP 204,800
Male advanced hellfire old red dragon
LE Gargantuan dragon (fire)
Init +5; Senses dragon senses, see invisibility, smoke vision; Perception +30
Aura fire (10 ft. 1d6 fire), frightful presence (240 ft., DC 26)

Defense
AC 44, touch 7, flat-footed 43 (+4 armor, +1 Dex, +29 natural, +4 shield, -4 size)
hp 367 (21d12+231); regeneration 32 (evil, good)
Fort +23, Ref +13, Will +18
DR 10/magic; Immune fire, magic missile, paralysis, sleep; SR 30
Weaknesses vulnerability to cold

Offense
Speed 40 ft., fly 250 ft. (clumsy)
Melee bite +35 (6d6+24 plus hellfire), 2 claws +35 (3d8+16 plus hellfire), 2 wings +35 (2d6+8 plus hellfire), tail slap +35 (2d8+24 plus hellfire)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (60 ft. cone, DC 33, 8d10 fire plus 8d10 divine), crush (4d6+24, DC 31, Medium or smaller), hellfire, manipulate flames (70 ft.), tail sweep (2d6+24, DC 31)
Spell-Like Abilities (CL 21st; concentration +27)
At will—detect magic, pyrotechnics, suggestion (DC 19), wall of fire

Spells Known (CL 11th; concentration +17)
5th (5/day)—cone of cold (DC 21), waves of fatigue
4th (7/day)—bestow curse (DC 20), enervation, greater invisibility
3rd (7/day)—displacement, fireball, haste, slow (DC 19)
2nd (7/day)—alter self, darkness, resist energy, see invisibility, web
1st (7/day)—alarm, mage armor, ray of enfeeblement (DC 17), shield, true strike
0 (at will)—acid splash, arcane mark, bleed (DC 16), mending (DC 16), message, prestidigitation, ray of frost, read magic, touch of fatigue (DC 16)

Tactics
Before Combat Omug begins each day by casting mage armor on himself. Unless surprised, he also casts see invisibility and shield on himself. All of these are included in his statistics.
During Combat Confident he cannot die, Omug begins combat with his breath weapon, followed by landing and crushing opponents. He then uses his abilities as best fits the situation. Once reduced below 250 hit points, he takes to the air again, executing strafing runs on his opponents where he alternates between using his breath weapon, and snatching opponents and dropping them from 250 ft. in the air.
Morale Omug has not been given permission to die, so he flees if reduced below 100 hit points.

Statistics
Str 43, Dex 12, Con 33, Int 22, Wis 23, Cha 22
Base Atk +21; CMB +39; CMD 50 (54 vs. trip)
Feats Ability Focus (breath weapon), Flyby Attack, Hover, Improved Initiative, Improved Multiattack, Improved Natural Attack (bite, claw), Multiattack, Snatch, Wingover
Skills Appraise +30, Bluff +30, Climb +40, Fly +11, Intimidate +30, Perception +30, Sense Motive +30, Spellcraft +30, Stealth +13, Survival +30, Swim +40, Use Magic Device +30
Languages Abyssal, Celestial, Common, Draconic, Ignan, Infernal, Undercommon

Special Abilities
Hellfire (Su): While half the damage dealt by Omug is fire damage, the other half is raw divine power which is not subject to fire resistance. In addition, all of his melee and ranged attacks deal +5d6 fire and +5d6 divine damage.


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