I do a lot of work as an author, game designer, art
director, layout artist, and publisher. So I thought I would on Fridays start
posting some of the tools I use.
I have an ENnie nomination for my work on To Kill or Not To Kill so I feel I can
show a few good tools to help you with adventure design. Therefore, that is
what we will start with.
Adventure Builder
by Wolfgang Baur: This article is my bible when I am thinking about
writing a new adventure be it for Pathfinder, Arcana Evolved, Fate, or Diceless
while a lot of the article is D&D specific it is really a great review
source even after you have written your adventure to see what you have missed. (There
are six parts to this and you should read them all.
Ray Winniger’s
Dungeoncraft Essay’s: Ray’s rules for dungeoncraft still guide
everything I write to this day, I love adding secrets to my campaign settings.
I have expanded upon them always making them the answers to important questions
but everyone should read and/or reread these articles. I have all the dragon magazines in print and
pdf but I love this place for collecting them all.
Let’s
Read Dungeon Magazine from the Beginning: You want to learn how to make
great adventures? Well how about learning from other folks mistakes, as well as
learning what works. I actually do recommend going through the back issues and
reading these. I can say the same about reading the reviews of the more
successful parts of the Pathfinder Adventure Paths.
How
to properly use dashes in text by Sean K. Reynolds; I really wish his Freelancer
Advice and Punishment document was
available online J
You all meet in a Tavern... by
David Morgan-Mar. No, you do not meet in a tavern! It’s way too cliché, so look
at this list of different options and come up with something different.
The Big List of Rpg
Plots by S. John Ross. You need an idea for an adventure and you need a
twist to make things go in a different direction? It is not that complicated
because it Mr. Ross shows you what has gone before.
No comments:
Post a Comment