I do a lot of work with monsters, I have written them for Paizo, I have written the Book of Monster Templates, I have written 101 Not So Simple Monster Templates and 101 Variant Monsters. I thought I would do a few articles every now and then giving some examples of how you can turn nearly any monster into a monster
template simply based on its origin story.
For this
experiment I am going to start with an undead creature as these are the easiest
things in the world to make a template.
In my personal opinion ALL undead
creature’s should be templates.
The Festering
Spirit you will find the stats of the creature HERE!
Illustration by John Baur
Festering Spirit Creature (CR +2)
A festering spirit
arises when a vile being's corpse is put in a mass grave, or when such a
creature is buried, exhumed, and placed in a charnel house or ossuary. The
lingering hatred and evil of the dead mixes with the worst remnants of dozens
of other people, creating a frustrated incorporeal shade of sickness, hate, and
rot. Powerful creatures might arise as multiple festering spirits, each spawned
from a different aspect of the original creature's personality.
Rebuild Rules: Type undead (augmented, incorporeal); Senses darkvision 60 ft., Aura stentchl AC a festering
spirit creature gains a deflection bonus equal to its Charisma modifier, it
loses the base creature's natural armor bonus, as well as all armor and shield
bonuses not from force effects or ghost touch items; Hit Dice
change all of the creature's racial Hit Dice to d8s, all Hit Dice derived from
class levels remain unchanged, it uses its Charisma modifier to determine bonus
hit points; Defensive Abilities
channel resistance +2, incorporeal; Immune
undead traits; Speed festering spirit creatures lose their previous speeds
and gain a fly speed of 40 feet (good), unless the base creature has a higher
fly speed; Melee and Ranged Attacks a festering spirit creature loses
all of the base creature's attacks, if it could wield weapons in life, it can
wield ghost touch weapons; Melee incorporeal touch (1d4 Con
damage + slime); Special Attack create
spawn, slime, trample (1 Con damage plus slime); Ability Scores loses Str and Con, +6 Dex, +2 Cha.
Create
Spawn (Su): A
coporeal creature killed by a festering spirit's Constitution damage becomes
a festering spirit under the control of its killer in 1d4 days. Giving the
corpse a proper burial (or cremation) prevents it from becoming a festering
spirit.
Ghost Touch (Su): A festering spirit can manipulate
corporeal objects that weigh up to 25 pounds as if those objects had the ghost
touch special ability
Slime (Su): A festering spirit's slime resembles
the putrefying sludge of decaying corpses. Any creature that is hit by the
spirit's incorporeal touch attack, passes through its square, or hits it with a
natural weapon or unarmed strike must attempt a Fortitude save
(DC 10 +1/2 the festering spirit creature’s HD + its Cha Modifier) . On a
failure, the creature is nauseated for 1d4 rounds, and on a success
the creature is staggered for 1 round. A festering spirit's slime
persists on objects and creatures for 1d10 minutes but has no harmful effect
after its initial contact. Creatures immune to poison or disease are
immune to this ability.
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