Illustration by Adam Schmidt
4. The Ruined Commune
This is the site of a massive
excavation that appears to house the ruins of a communal village, it appears to
have been shattered by a massive flood, of water, mud, and debris. Pools of
muddy water glisten from light spilling down out of small holes in the ceiling
that is further defused by strategically placed mirrors. 4
passageways lead off into fog-filled mines, and grinding sounds resonate from
one of the two caverns ahead. This area is a nexus of the various factions, and the area is hotly contested. Whenever the PCs enter this area roll a d6 on a roll of three or lower results in a random encounter. For every 15 minutes the PCs remain here roll the d6 again. If there is a loud battle also roll the d6 as some creature may come to investigate 1 minute later.
Perception or Survival (5): You discover a significant number of human-sized booted tracks from the northern entrance to this cavern to the southern passageway.
Perception (DC 15): You find the partial remains of many human females along with the rare human male.
Survival ( DC 20): You discover a small number of tracks from the northern entrance to this cavern leading to the southwestern passageway.
Perceptions (DC 25): You locate the intact remains of a human female. And a secret iron door with a stone veneer against just to the right of the entrance way (This leads to Area 5), the door is locked with average lock supported by an arcane lock (Disable Device DC 35, The medusa Charissa holds the key)
A successful Knowledge (dungeoneering) check (DC 15) allows you to easily determine that this room was destroyed when some underground basin of boiling water broke through one of the cavern walls and flooded large parts of the complex especially this cavern.
If the PCs have learned of the Empyrean Bastille’s distortions a Knowledge (dungeoneering) check (DC 25) reveals these distortions as the cause of the flood.
A use of speak with dead upon the intact remains can reveal what happened here as well as some of the history of the area up to DC 25 (See Adventure Background), though she will know nothing of recent events.
This area has been thoroughly looted, and staying her long eventually results in a random encounter but if you are persistent you will encounter the Black Mist that hides in the mud during the day.
Black Mist CR 13
XP 25,600
mist elder black pudding
N Gargantuan Outsider (air,
elemental, augmented [ooze], water)
Init –3; Senses blindsight 60
ft. Perception –5
Defense
AC 3, touch
3, flat-footed 3 (–4 size, –3 Dex)
hp 290 (20d10+180)
Fort +15, Ref +0, Will –2
Defensive Abilities air
mastery, split, ooze traits, Immune
gas, fog, and cloud-based attacks and spells. Resist cold 10, fire 10
Offense
Speed 20 ft.,
climb 20 ft.
Melee slam +19
(2d6+8 plus 2d6 acid plus grab)
Space 20
ft.; Reach 15 ft.
Special Attacks constrict (2d6+4
plus 2d6 acid), corrosion
Statistics
Str 26, Dex 5, Con 28, Int —, Wis 1, Cha 3
Base Atk +15; CMB +27
(+31 grapple); CMD 22 (32 vs. bull rush, can't be tripped)
Skills Climb +11
Stealth +0, Racial +15 stealth
SQ ooze
traits, suction
Special Abilities
Acid (Ex) A black
pudding secretes a digestive acid that dissolves organic material and metal
quickly, but does not affect stone. Each time a creature suffers damage from a
black pudding's acid, its clothing and armor take the same amount of damage
from the acid. A DC 29 Reflex save prevents damage to clothing and armor. A
metal or wooden weapon that strikes a black pudding takes 2d6 acid damage
unless the weapon's wielder succeeds on a DC 29 Reflex save. If a black pudding
remains in contact with a wooden or metal object for 1 full round, it inflicts
21 points of acid damage (no save) to the object. The save DCs are
Constitution-based.
Air
Mastery (Ex) Any airborne creature takes a -1 penalty on attack and damage rolls
against black mist
Corrosion (Ex) An
opponent that is being constricted by a black pudding suffers a –4 penalty on
Reflex saves made to resist acid damage applying to clothing and armor.
Gaseous
Form (Su): Black Mist can assume gaseous form at will. This ability works like
the gaseous form spell, except a mist
creature can remain in gaseous form as long as it wishes. Becoming gaseous or resuming
its normal form is a move action
Split (Ex) Slashing
and piercing weapons deal no damage to a black pudding. Instead, the creature
splits into two identical puddings, each with half of the original's current
hit points (round down). A pudding with 10 hit points or less cannot be further
split and dies if reduced to 0 hit points.
Suction (Ex) The
black pudding can create powerful suction against any surface as it climbs,
allowing it to cling to inverted surfaces with ease. A black pudding can establish
or release suction as a swift action, and as long as it is using suction, it
moves at half speed. Because of the suction, a black pudding's CMD score gets a
+10 circumstance bonus to resist bull rush, awesome blows, and other attacks
and effects that attempt to physically move it from its location.
Treasure:
None
You can find the start of these encounters here in Area 1.
Really enjoying these. Keen to see where they end up.
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