Monday, September 9, 2013

Beyond The Cover: The Secrets of Adventuring, Taskshaper Introduction.

I thought I might start spending Mondays showing you a glimpse beyond what you see in the normal previews of our books.  Give  you a big piece of meat. Ed Healy told me he really liked the Introduction of the Taskshaper in The Secrets of Adventuring (PDF or Print +PDF) so I though I would share it with everyone. Oh and yes that is a taskshaper pictured on the cover.



New Base Class: Taskshaper

Owain Northway,

You hunt for the secrets of the lost children, those stolen away from this world, tricked by beings who see no value in truth. I have had enough of secrets, I also wish to change the way the world perceives us, and so I will give you truth, I will tell you of the taskshapers.  

Lanshuil Lostdottir

I am a taskshaper, and I will tell you the story of my kind. We are not changelings, we are those that were replaced by them, we are not doppelgangers, though now we often work with them. We are not a race; we are a class of individuals who for the most part share a common background of abduction, which has left us emotionally scarred. We are the mortal children snatched by the fey, kidnapped from our cribs, our playgrounds, and even our schools. We are the lostlings, taken to the primal enchanted homeland of the fey, the secret of our true heritage kept from us, oftentimes our memories altered by magic, especially if we were old enough to remember our previous life. We became blank slates for the fey to write upon.
Auberyon, the Solstice King, used his gift for deceit and the magics of the fair folk to transform us into adaptive tools, claiming we would serve to stop a fell and encroaching threat from the mortal realms. I believe this was his original intent but over time when the threat did not manifest we become something else we became entertainment. The Solstice King and many other fey now do this simply for their own amusement.
Then came the day we learned the great secret, our kindred were being taken to the realm of dreams to perform in a blood sport, a place where taskshaper’s died for the Solstice King’s  pleasure. Horrified by the betrayal we banded together and swore this would not be our fate, and so we brought about our own vanishing.
Learning the true intent of our captors, that there was no great noble purpose to our existence, we cast about seeking meaning, when we learned that the fey kidnapped us from our true lives. We thought to go home, and so the majority of the taskshapers banded together and escaped to the mortal realms, our true home, disguised in various forms and scattering so that the Solstice King could not corral us like so much cattle. Not that we knew what we would come home to find, so many of us taken as small children, barely remembering the vaguest shadows of what home might have been. Nevertheless, we wanted something real, something independent of the whimsy of a callous fey lord.
We hoped our return would be a grand celebration, instead, we found that no one remembered us; no one had ever missed us, for we had been replaced by changelings. Moreover, many of us could not even take revenge upon the changelings who had taken our identities. We were bereft of solace, for not even the ashes of our stolen lives remained. Tragically, we had not accounted for the movement of time in the enchanted lands of the fair folk, most of us had returned long years after our abduction.   
And so it began, we had returned to a world no longer our own, misplaced in time, but with all the talents and skills taught to us by the eldritch fey of the primal world.

Adventures

Taskshapers like myself, bereft of all else, long for a purpose in life, and I along with them still desire a threat to strive against, to fulfill the emptiness left inside us by the false promises of the fey. Some like me become hidden guardians striving to defend some small remnant of our stolen lives. Others seek masters worthy of our service, becoming agents suited to nearly any task but most especially the betrayal-ridden shadow play of espionage. Others of our ilk seek out the trust and companionship of a loyal fellowship and will not hesitate to sacrifice everything including their very lives to preserve that circle of friendship.
Many of my fellow taskshapers ultimately choose this lifestyle because it is one of the few places we can find acceptance, as few other communities, professions, or tradecrafts will trust shapeshifters. Moreover, while some of my fellows chose to hide amongst you, if locals discover their true nature they flee to a life of adventure away from the prejudice and hatred the world holds for fey-touched lostlings. Ultimately, I believe that this lifestyle may have also be part of a tragic curse placed upon us by the Solstice King, denying us a permanent home since we chose to abandon his.     

Characteristics

Due to our shared upbringing in the primal plane of dark fey, taskshapers share a number of common traits. Most of us share a wild if not fully feral nature having spent our adolescents learning the hedonistic practices of the Solstice Court. Pulled away from our parents at an early age, many of us never truly grow up and seek to relive and recapture our lost childhood. The theft of our identities and our rightful place in the world has also left most of us are psychologically scarred, cynical, and skeptical, we trust very few people and expect little to nothing from people or the world, this has led us to value the beauty of the moment rather than worrying about the future. Moreover, we place the highest value on those who have earned our trust. Some of us therefore act with fits of sensual whimsy while others are grim and distance, regardless all of us are painfully lonely. 

Alignment

It should come as no surprise to you that due to our ever changing and shifting nature that we taskshapers are usually creatures of chaos, however I know those who take up the neutrality of nature, and those how hold to a rigid code of personal conduct that would press the honor the greatest knight. Ultimately, we can go our own way or serve any of the forces of chaos, evil, good, or law.  
While I myself spend my days searching for my lost son, I have met a stonewarden gargoyle who they fey took from his rookery when he was still an egg. He killed his entire clan when he returned from the Solstice Court, for their failure to notice his disappearance. The authorities supposedly executed him for his crime but he now serves the Mournful Order of Kinslayers as one of their honorable assassins.

Religion

Taskshapers generally choose two paths when it comes to the divine. First there are those such as myself that curse and rage against the heavens for allowing this tragic fate to befall us. A few of them have joined with other fell powers and seek to actively overthrow the rule of heaven; others simply refuse to worship any deity.  
 The second group tends to worship deities they discovered during their time with the fey and believe these deities helped them discover the truth of the Solstice King’s deception. These deities tend to include cunning, laughter, madness, rebels, scouts, shapeshifters, tragedy, travelers, tricksters, thieves, and wine. I myself give praise to Our Mother of Many Ways who presides over badgers, creativity, geniuses, gnomes, half- wits, hyenas, inspiration, intuition, invention, jackals, lurkers, madness, oracles, prophecy, shapeshifters, tragedy, wine, and wolverines.
All of the above those are simple generalities and there are always exceptions to our common beliefs.
Govan Goneson is a devotee of The Great Church of the Pantheon believing that all of our tragedy was a test of our faith in Sovereigns of Heaven. While Telyn Wayward who fought in the Coliseum Morpheuon and has totally dedicated himself to the martial benefits offered by his talent for shapeshifting is an adherent of Our War Marshal in Heaven.

Background

All taskshapers share one piece of common background; the denizens of the faerielands kidnapped us and left a changeling in our place. The newest of our kind the renegade taskshapers rescued, taking them on as apprentices. For this is what awakens the gift of shapeshifting within us. Yet the fey chose potentials for a reason, and therefore we have a few common background traits. The first of these is the easiest to recognize as before being taken we showed a propensity for not giving any thought to the consequences of their actions, and as such were often running away from trouble. The second of these traits was much harder for the fair folk to determine but with their ability to walk unseen throughout our lives, they would eventually learn that we tended to delight in the mess we could make of other people’s lives.
In their realm, the otherworldly fey used their magic and lies to manipulate us, until we consented to their torture, fleshly violations, and other things that were far worse so that our gift of shapeshifting could be awakened. Myself, the fair folk seized after I stole the roses from my sister’s wedding, they took me while I was sitting on the limb of a high tree watching people scramble about tiring to find my sister’s roses. The greatest of tragedies though was when the Solstice king seduced me and then later took my child from me, I still have not found him. 
This is another example besides having what could have been our lives stolen away from us, we all have had something even more tragic happen to us while we were in the realm of the faeries. Sometimes this does not happen until after we escape the Courts of the Solstice King, and it is my belief that some fell curse uttered by Auberyon haunts us still even after we leave wrecking misfortune throughout our lives. However, not everyone agrees with me that this is the case. 

Races

Fey, no matter the court, do not care about what mortal race you belong to. They will steal from anyone. However, one will do tend to find that we belonged to cultures that had a greater chance of interaction with the faerielands. As such dwarves of nearly any region and the stonewarden gargoyles of Questhaven are the least likely to become taskshapers.
A few of the satyrs I knew, who were given to talk in excess when drunk on fey wine have told me a dark and disturbing tale about why humans tend to dominate our numbers. That some of the outlying villages in the Questhaven protectorate near the Dire Weald give children the fey select to the Solstice Court as part of fell bargains forged during the age of the Cynmark Dynasty when the Dread Lich ruled the lands.

Classes

Taskshapers can get along with the members of nearly any other profession though in general Paladins, Cavaliers, and Samurai often have the hardest time trusting us do to our ability to disguise our appearance, though we seldom harbor any ill will towards them. I have found myself most at home with druids, illusionists, transmuters, and rogues. What I have seen as the most violate of relationships occurs between divine healers and taskshapers who wish the destruction of all that is divine. It is difficult for most to turn away from the benefits of magical healing while still maintaining their hatred for what the Sovereigns of Heaven have allowed to happen to us. 

Role

Within adventuring companies, and especially the Questor’s Society, we taskshapers often serve as the greatest of spies being able to change our appearance and our personalities. We can also serve as gifted scouts able to range far and wide by wing or by fin, often going where others cannot. Some of us become spiritualists spending time with the creatures we imitate, and seeking our own private lore. Others of my kind serve as companions to other shapeshifters from doppelgangers to lycanthropes often passing on our lore so that these creatures learn of our abilities. However, like me many of my kith and kin are outsiders searching for what the fey took away from us, a feeling of belonging and feeling of purpose in this world, or seeking for the truth of their former identity to the muddle of altered and false memories. These and others like me have taken up the life of an adventure and quest.


Friday, September 6, 2013

Steve's Tools: Adventure Design



I do a lot of work as an author, game designer, art director, layout artist, and publisher. So I thought I would on Fridays start posting some of the tools I use.

I have an ENnie nomination for my work on To Kill or Not To Kill so I feel I can show a few good tools to help you with adventure design. Therefore, that is what we will start with.

Adventure Builder by Wolfgang Baur: This article is my bible when I am thinking about writing a new adventure be it for Pathfinder, Arcana Evolved, Fate, or Diceless while a lot of the article is D&D specific it is really a great review source even after you have written your adventure to see what you have missed. (There are six parts to this and you should read them all.

Ray Winniger’s Dungeoncraft Essay’s: Ray’s rules for dungeoncraft still guide everything I write to this day, I love adding secrets to my campaign settings. I have expanded upon them always making them the answers to important questions but everyone should read and/or reread these articles.  I have all the dragon magazines in print and pdf but I love this place for collecting them all.

Let’s Read Dungeon Magazine from the Beginning: You want to learn how to make great adventures? Well how about learning from other folks mistakes, as well as learning what works. I actually do recommend going through the back issues and reading these. I can say the same about reading the reviews of the more successful parts of the Pathfinder Adventure Paths.

How to properly use dashes in text by Sean K. Reynolds; I really wish his Freelancer Advice and Punishment document was available online J

You all meet in a Tavern... by David Morgan-Mar. No, you do not meet in a tavern! It’s way too cliché, so look at this list of different options and come up with something different.

The Big List of Rpg Plots by S. John Ross. You need an idea for an adventure and you need a twist to make things go in a different direction? It is not that complicated because it Mr. Ross shows you what has gone before.

Wednesday, September 4, 2013

1001 Spells Mega-Sale Breakdown!




The DrivethruRpg/RpgNow sale of 1001  Spells was a rousing success!

1001 Spells PDF was released to the public February 09, 2012, the same day as the release of the Hardcover via Cubicle Seven (which eventually sold out). It has always been priced an $19.99 for the PDF and $39.99 for the Hardcover. I have only ever discounted it previously during the GM’s Day Sale, the Black Friday/Cyber Monday sales and recently at a one off Pathfinder Rpg sale at DrivethruRpg/RpgNow, and during those times its usually discounted no more than 30% off.

After reading Steve Weick’s Blog post about Pricing for income, that discussed the $5.00 Ptolus sale, I felt that once the Print on Demand 2nd Printing of 1001 Spells was ready it would be a good candidate for such a deep discount steam-like sale.  The timing of this worked out really well as this was also the weekend we released not only the updated Hardcover but also were able to sell the Hero Lab files through Wolf’s Lair Development.

And though my push for that weekend meant I would not get to take advantage of a “event” I felt strongly that 1001 Spells would still do well and it did. But don’t take my word for it. Let’s look at 1001 Spells sales numbers at DrivethruRpg

(Note this does not include our direct sales numbers, print copies sold, Paizo.com or the d20pfsrd.com store sales numbers, nor does this include the 101 Spell series numbers this product was a compilation of).
  
1001 Spells (PFRRG) PDF total sales at DrivethruRpg/Rpgnow  prior to the mega-sale.
Copies Sold          Gross Sales Revenue         Net Revenue
153                           $2,416.47                         $1,625.86

1001 Spells (PFRRG) PDF August 2012 sales at DrivethruRpg/Rpgnow.
Copies Sold          Gross Sales Revenue         Net Revenue
2                              $39.98                              $25.99

1001 Spells (PFRRG) PDF July 2nd to August 27th 2013 sales at DrivethruRpg/Rpgnow .
Copies Sold          Gross Sales Revenue         Net Revenue
5                              $99.95                              $64.97

1001 Spells (PFRRG) PDF Mega sale at DrivethruRpg/Rpgnow (08/28/13-09/01/13) .
Copies Sold          Gross Sales Revenue         Net Revenue
425                         $1,270.75                         $825.99


What is also interesting is the number of copies sold of the hardback book as well.

1001 Spells (PFRPG) Print on Demand Hardback B&W
Copies Sold          Gross Sales Revenue         Net Revenue
12                           $479.88                            $212.86

I am also hearing good things from Wolf’s Lair development and over a 100 copies of the Hero Lab file have been sold ($9.99 per copy).

Special Thanks to Steve, Scott, and Matt over at DrivethruRpg for working with me to make this happen, as well as special thanks to Marie Small and Dave Paul without whom I could not have ever created this product. I would also like to thank Monte Cook who paved the way for this success by having the guts to be the first guy to do a deep discount sale.


Finally I would like to thank all 590 customers who have bought our product through DrivethruRpg/RpgNow (as well as the folks who bought it other places).   

Steven D. Russell
Rite Publishing

Thursday, August 1, 2013

The Demolished Ones (Fate): GenCon launch in Print and PDF!



 (Illustration by Hugo Solis  text by Brian Engard )
 I Wake in a Room

The floor is cold, stone, dry like the grave. I push myself up with trembling arms, blinking in the darkness as my eyes adjust and take in the scant light.

Where am I?

I stand, brush the dirt and dust from the front of a tailor-made suit that I’ve never seen before. I inspect it, looking for familiarity, but find none. There’s a red stain on the sleeve and I panic for a moment. Maybe I hurt myself and I need medical attention. A closer inspection reveals that it is not my blood.

What happened here?

I look at my surroundings. The room is large, bare stone walls and floor, two electric lamps in the ceiling barely piercing the deep gloom. There are bodies strewn about, three of them, and again I feel the panic creep in. I kneel next to one, feel for a pulse and find it. She’s alive.

Who are these people?

Who am I?

“I . . . I don’t know,”


The Demolished Ones (Fate) Print + PDF Bundle Gen Con Launch! Come join our steampunk, victorian, noir, lovecraftian horror, dark fantasy, murder mystery, quest for identity, tabletop adventure game! You can order your Print/PDF GenCon copy or have it mailed to you via our Print/Distribution Partner
Chronicle City


Wednesday, July 31, 2013

Lost In Dream (Kickstarter Novel)July Update by author Matt Banach

A busy summer has come and is now going... and I've enjoyed a lot of great progress on the novel, finishing Chapter 7 just this weekend. Surely and steadily, this project is trudging towards completion.
Chapter 6 brought our main character away from the intrigues of Halls of Painted Heaven to the dangerous realm of Leng - a mythological staple of Dream-fiction ever since its introduction by H.P. Lovecraft, author of the legendary Cthulhu Mythos almost a century ago. Hundreds of authors since Lovecraft have referenced or twisted the murky details we suspect about "the plateau of Leng", that cold place perhaps in Dream from whence the strange men in their black ships sail. It was enjoyable to imagine my own spin on Leng, and I hope Cthulhu fans out there enjoy my addition to its legend.
Further details keep emerging about what our main character's true quest is, and the plot thickens insofar as complications develop - other, unknown forces have their own plans in motion, and Chapter 6 reveals a smidgen about who might be to blame for the calamity that befell the Halls of Painted Heaven in earlier chapters. No spoilers.
Chapter 6 was also a great opportunity to briefly reference a few characters near and dear to my heart - old player characters of mine and my friends from the Clinton J. Boomer Planescape game which is the bedrock upon which all of my other gaming experience proudly rests. Mostly that was a struggle of limitation - to keep from gushing about characters I know so well, remembering to keep them confined to what they need to do for this story, nothing more. My dear friend Kendall provided me some wonderful inspiration for the use of his old character (Maze, a dangerous, jesterly serpent-warrior).
Chapter 7 is the final bridge that brings my characters to the final battleground of the novel - the Coliseum Morpheuon. Moved from the perils of Leng across the slumbering sea by a fully weaponized space-whale (yeah, I said that) and a lobster-shaped submersible, Rube and Jax have had further opportunity to view the wonders of the Dream setting, and all the colorful weirdness that entails. I got to use Le Loup Solitaire - a character from my Faces of the Tarnished Souk series, also through Rite Publishing. His will not be the last familiar Face we see in the book; after all, since I have an entire stable of fully developed characters especially for use in Dream/Coliseum Morpheuon, I'd be a fool not to use them. I hope fans of Faces enjoy the cameos.
The next few chapters will be the great challenge, where I now have to do the heavy lifting of resolving some of the mysteries and revealing the many plots that have been grinding behind the scenes all along. Cue drumroll!
~ Matt Banach, author
~ ~ ~
An excerpt from Chapter 6 of Lost in Dream:
“Capital mayhem!” Jax exclaimed, loud, right in my goddamn ear. He had risen to his feet, and was staring blearily across the way with a look of childlike awe. “What first-rate shenanigans are these?!”
“Covert operation. I really shouldn't say.” clicked the brass skull. “But thank you for asking.”
A man-sized ball of lightning shot down from the clouds, angling sharply just before it struck the city to skim horizontally across the rooftops, strafing foes and buildings with a heavy rain of sizzling white bolts. A series of explosions shook the ground beneath our feet, and we watched as the upside-down pyramid shuddered, tilted, then fell over with the terrible force of an earthquake.
“Covert?” Jax remarked, shielding his eyes from the ensuing cloud of dust and debris with his one big arm. “I just don't know what words mean anymore.”
~ ~ ~

Tuesday, July 30, 2013

Kaidan Update: Work Continues; Two Secret Societies (by Jonathan McAnulty)

My sincere apologies for a lack of updates since the end of June.  Origins was great, followed by a week of camp; and then coming home I had three funerals in fairly quick succession, a flurry of activities getting my children and their various 4H projects ready for our County Junior Fair (which is this week), a 20th wedding anniversary spent in the Hocking Hills area of Ohio (including one night in Ravenwood Castle; which has a very nice game library). What with one thing or another, there was always something more pressing to do than an update and before I knew it a month had slipped away.

As I alluded to at the beginning of June, I was hoping to have a little something different to share with you on my next update, but that has not yet developed enough to do so, so, I will instead share two small entries from our write-up on secret societies and the like. Kaidan of course is a very dark land, full of evil and corruption. But there are those who work to hold the darkness at bay, as they can. The two following brotherhoods are comprised of individuals who actually oppose the Shogun and might, in an heroic game, make suitable allies for PCs who wish to do the same.
The Brotherhood of Bamboo
A loose association of yokai, primarily henge the Brotherhood of Bamboo are the self appointed guardians of the yokai heritage, working through means both covert and overt to protect yokai from the machinations of the Shogun. The largest outpost of the Brotherhood, among humans, is in the city of Aki-jo, where they pose as ambitious merchants, always willing to buy and sell anything, including information, for the right price; but the brotherhood has agents throughout Kaidan, and many Henge living among the humans in disguise are affiliated with the group. Not all henge agree with the aggressive, albeit covert actions of the brotherhood, but there are enough that the brotherhood has an extensive reach into every corner of Kaidan.
The brotherhood derives its name from the three sacred bamboo groves of the yokai, and, among their other self-appointed tasks, they take great care to do what they can to keep knowledge of these groves from the shogun. The general password of the group is, “Iron is made to cut bamboo,” to which the countersign is, “Iron rusts while the bamboo grows anew.”
The Honorable Brotherhood of the Cherry Blossom
One of the oldest, largest and most organized groups established with a view towards overthrowing the Shogun is the Honorable Brotherhood of the Cherry Blossom, often just called The Blossoms, or The Brotherhood, by those who belong to it. Though the members of the society loathe the iron fist of the undead shogun, they are slow and meticulous to act, planning every move thoroughly, understanding that were they ever to draw attention to themselves, they would surely be undone. Well known to the upper echelons of the Brotherhood are the prophecies foretelling the fall of the Shogun at the end of a thousand year reign. Thus they work a long game, laying the groundwork for the fulfillment of the prophecies, fearing to push too soon and thus set themselves against the turning of the wheels of life.
No single member of the Blossoms knows more than a handful of other members and no one, besides themselves, are aware of the identities of the three individuals who lead the society. A pair of haiku, speaking to the hope and resolve of the society, aid the members of the Brotherhood in identifying each other. Every member is taught the first poem, the lines of which are used as signs and countersigns so that if one member hears another saying any of the three lines, they may identify themselves with one of the other two lines.. The second haiku is taught only to those who have proven their loyalty, and is again used for signs and countersigns to identify seasoned members. 
melting hearts; spring thaw / snow white flowers on the trees / life following death
summer heat brings strength / blossoms bring forth hard won fruit / blood red on the leaves 
Jonathan McAnulty

Monday, July 29, 2013

The Demolished Ones update: Rays of Sunshine (even under the Dome)!



Brian Engard news! Feedback from Backers about the physical copies. Stretch goal 1 update, and Stretch Goal 2 update.  New Retail Supplement update. October Retail Release, and a banner at GenCon.

Brian Engard hired as a full-time employee by Steven Jackson Games.

I want to say congrats to my friend and colleague and the Author of The Demolished Ones. He is an amazing tallent and I am glad he is finding a full-time job doing what he loves.  

Print Happiness!

100% of all the feedback I am getting about the Print Copies has been positive, and all of these have been like little rays of sunshine my life.  
We have only had one error so far, which we offered to correct but the backer was so pleased and gracious he would not let us bend over backwards (Backers like this are also rays of sunshine).

Stretch Goal #1: The Demolished Ones: Amnesia by Bill Collins

I talked to Bill  earlier in the week and his manuscript he had stalled a bit (real life happens, but he was on target for being done in 30 days). I expect I will be having Robert N Emerson edit this. 

Stretch Goal #2: Short Story

I talked to T. H. Gulliver last week and he is on track to have his done sooner that his deadline so I expect to see it sometime within the next 45 days. 

New Product! The Fly in the Ointment!

Robert N. Emerson is working on a new supplement to The Demolished Ones, I don't want to give too much away right now but expect to see it released shortly after our Retail Release in Oct! 

Retail Release of The Demolished Ones.

You can expect this through our print/distribution partner Chronicle City in OCT and we have already solicited it, and sent them the printer files, they will set the price of the print version though I control the price of the PDF. 
Print/PDF $24.99
PDF only $12.49
GenCon
This will be the first year I miss GenCon since  I was 14 but Chronicle City is making it part of their Banners for their Booth, if your going stop by and Thank them for me. (It won't be out at GenCon, just that banner adversting it)
That is all I got for this week. 
Steve.