Monday, December 15, 2014

37 things Rite Publishing is working on.




Card Game
  1. Code Name: Erlking , in second playtesting phase, additional cards added, some cards updated 

Fiction
  1. Lost in Dream a novel has been released.
  
13th Age Roleplaying Game
  1. The Breaking of Forstor Nagar  in layout.   
  2. 101 Mystical Site Qualities in conversion development
   
Fifth Edition Done Rite
  1. The Breaking of Forstor Nagar  in layout 
Fate
  1. The Demolished Ones: Fly in the Ointment  mock layout complete, waiting on art.
  2. Making The Demolished Ones available on Amazon.com

Lords of Gossamer & Shadow
  1. The Long Walk manuscript complete, in editing, art complete. Expected release March/April
  2. Addendum: Shapeshifting in development by Jason Durall. 
  3. Threats: Threshold Ghosts in development by Jason Durall
  4. No Beast So Fierce adventure by me, manuscript in playtesting/development, art is complete. Next stage after that will be using this to run my online game for backers
  5. Icon Deck: NPCs: Art Descriptions in development. 2 pieces assigned to artists.
  6. Gossamer & Shadow Adventure Path/Campaign Saga in development 
  7. Threats: Secrets of the Annunaki  in editing.
  8. Lucien’s Guide 3 in development by Rob Donoghue.
  9. Gossamer Worlds: The Black
  10. Gossamer Worlds in development by Clinton J. Boomer. 
  11. Gossamer Persona: Delayed in the Development Pass stage.
  12. Gossamer Worlds: Planet Fiction a 32 page full-color Print and PDF project in development.

Pathfinder

  1. In the Company of Dragons: The Lost Isles (In Development).
  2. Pathways #46 assigned to writers.
  3. Adventure Quarterly #6 Coming in Jannuary.
  4. Faces of the Tarnished Souk: An NPC Collection  300+ pages in proofing, coming in March/April.
  5. Martial Arts Guidebook waiting on art, doing mock layout.  (print)
  6. Rite Map Pack: Regional Map (working title) by Tommi Salama in development.
  7. 101 Not So Random Encounters: Desert manuscript in development
  8. Summoner of the Jade Oath manuscript in development
  9. Kaidan Campaign Setting in mock layout, final chapters to be written, art orders being placed.
  10. The Secrets of The Divine: Death, Healing, Law, & Madness in development.  
  11. Questhaven Campaign Setting in development with me writing. 
  12. 1001 Magic Items mock layout complete, cover art complete, needs interior art
  13. Ultimate Monsters Hero Lab (Book of Monster templates, 101 not so simple monster templates, 101 Monster Feats, 101 Variant Monsters etc.) assigned to the Rite Coder.
  14. Book of Kaiju assigned to Riters
  15. 10 Wizard Magic Items releasing today.
  16. A print on demand version of Breaking of Forstor Nagar
  17. A print on demand version of Coliseum Morpheuon

Thursday, December 4, 2014

Game Mastering in 30 minutes or Less.

Game Mastering in 30 minutes or Less.
You worked 80 hours this week, you got sick, or you were just plain lazy, whatever the reason is, you have people who want to game, and they will be here in 30 minutes.  What do you do?



1.      Map It: You could do it with an overland map, a dungeon map, you are a GM I am sure you have some lying around. If not, I have some for sale. But for now let us keep it simple you can find one by browsing the Cartographer’s Guild, something you made while messing around with Campaign Cartographer, or maybe you loot it from Jonathan Roberts’ website. In my case, I am publisher so I get to use a map I commissioned and use it for something else so let us take the level 3 map of the Ruins Perilous.  

Now we are not going to have time to write a bunch of description for each room so we need to pick a theme that we can constantly build off, something that is constantly challenging your players, creating an environment tension. It could be that every surface is covered with some unique ooze, it could be an influx of chaos or wild magic permeates the area, perhaps it is just underwater and subject to strange currents and shifting tides. So for this case we will change the appearance of the dungeon, it will be underwater, in the arctic,  parts of the dungeon will be iced over, and there will be unpredictable currents and tides.



2.      Iconic Monsters: Don’t get crazy and hunt down the latest bestiary, these need to be monsters you know how to run already. Use good old standby monsters and adapt them to your environment.  You want your players to have a emotional reaction and you need to get the monsters together in less than 4 minutes. So we have a cold and underwater enviorment. Any Undead and/or Constructs, they don’t have a problem with underwater. Sharks of all sizes. Shapechanges, they can adapt to the environment. Gargoyles they are stone, don’t care about cold or water, Orca will scare them, they are worse than sharks. Trolls and Deep Ones because who does not love Cthulhu.  You can even bring back an old foe (see Don’t Explain It below).

3.      Make it Unique: You have a list of encounter locations, and a list of creatures to encounter, now take that list and make a short phrase about each encounter that makes it unique.  You don’t want it to just be a 10’x 10” room with a monster in it.  For example the Orca will be, awakened by a druid, uplifted by technology, or is from a world with intelligent killer whales, regardless it will be extremely intelligent and use extremely intelligent tactics. The big circular room in the center, its “floor” is covered in broken up ice sheets and there is a hole in the center. The currents cause it to spin. The Orca baits the area around the hole with bits of treasure frozen to the think ice pack (its an orca what use does it have for gold, it wants fresh meat), when it is time to fight it simply rams the thin ice and makes it very hard to get back to the doors.   Therefore, the note would be: Intelligent Orca, Broken up rotating ice floor with water underneath, hole in center, frozen treasure.

4.     Fudge It: Don’t be a slave to stats or dice, they are just a guideline, what you are looking for is a dramatic encounter something that is not long and not to short, when it is time for the villain to die have him die. Add hit points if you have to or increase/decrees the challenge as needed. The magic holding the undead creature together fails or is renewed. The contruct is malfunctioning but could get a surge of nananites to repair it. There are more sharks where that came from but they could feed on each other. The shapechanger has a one-winged angel form but its form couldbe unstable. Did you not see all the other stone statues they are gargoyles too, but perhaps they have grown brittle from too much time in salt water. The trolls and deep ones just keep coming, most of them panic at the very sight of fire. Therefore, the note for the orca could be: The Orca has a mate or has weak lungs and could easily suffocate underwater.



5.      Don’t Explain It: If someone asks you as the GM how did this place end up underwater, way-out in the middle of the arctic, say “Your character doesn’t know”. If they ask an NPC have that NPC give his opinion, state various theories, and let that NPC be completely wrong. Let the player characters put forth there theories.  If you hear the beginning of a theory you like, drop a clue to that effect to encourage it but never give them Word of God confirmation. The same can go for the old adversary you recycled for this adventure he is here looking for the McGuffin that will let him get revenge on the PCs, but when asked how did he survive being disintegrated and his ashes cast to the four winds, say “Your character doesn’t know.”  He might be his ghost simply animating his armor, or a shapeshifter mode locked and implanted with the memories of the PC’s adversary but the players don’t need to know that, and right now neither do you. Again let the PCs and NPCs put forth their own opinions and be wrong or write as the whim strikes you.  You can do the same thing with a the mysterious McGuffin, let the players lead you to what it is, the ultimate mystery magic item, or piece of indecipherable future tech. It’s a Rorschach blot, it only has the meaning the GM and PCs apply to it.

6.     Roleplay It: Have the NPCs ask the PCs questions, keep asking questions, get them talking. Before the PCs can leave on the adventure they get invited to a dinner party where all the major NPCs of the region will be attending because everyone loves the inn keeper so much, they will even put aside hated feuds. If the PCs attack someone the whole dinner party defeats them, and they have offended everyone.  Do you have a questionnaire for PCs? Let different NPCs ask questions from it. Are the PCs famous perhaps a Bard or a Report tries to ask them questions as they travel?

7.      Impersonate Someone: So you need an Npc for the PCs to interact with, and you can’t come up with one. Do an impersonation of someone your players don’t know. Players might recognize you impersonating your best friend (who is sitting there at the table) but do they know your grandmother, your boss at work, or even that special someone you had a crush on in school?  I love impersonating my mother to folks who never got to know her.  Imagine a hunchbacked bespectacled woman with curly brown hair at an Inn who takes care of your every need, treats you like her own children, never asks you for anything, but is constantly talking about her friend’s spouse who was checking out the report of a suspicious occurrence that sounds like your PCs nemesis. Moreover, when the PCs go to find out more, she does not want them to be bothered, and will not discuss it anymore until after dinner as she has work to do. She then invites the aforementioned friend, whose spouse is missing, to dinner.



8.     Puzzle It: I have a big book of riddles sitting on my shelf right next to big book of puzzles, you can also use an internet search engine to find a near infinite number of riddles.  Or pull out a puzzle game like Jenga (find the specially marked piece), Mastermind (for every wrong answer X happens), or Chess (sacrifice pieces sacrifice PCs).  Perhaps the Ghoul did it, the pleasures of the flesh don’t matter anymore, but pleasures of the mind do; or maybe one of the monsters hoards riddles and puzzles like a dragon hoards treasure, or perhaps it is just a riddle that is the clue to the password or magic word like “Open Sesame” or “1234”. Modern and future games make this fun if the riddle is two personal pieces of information you need to know about the original inhabitant. “What is the name of your first pet? What is your mother’s maiden name? The PCs then have to do research or talk to Npcs; the undead creature might know stuff about the places creator, and that painting we saw might have his pet's name. 

If all else fails have someone come to the dungeon to hunt the PCs down. Hey it's that Nemisis again. 

Saturday, November 8, 2014

In the Company of Dragons Sales First 90 days.




1st 90 Days. 

Release date August 1st to November 1st. Price $5.99
DrivethruRpg/RpgNow --------232, ----Gross Sales $1,389.98
Paizo ------------------------------ 132, ----Gross sales $593.01
d20pfsrd.com--------------------- 125, -----Gross sales $744.80

Current Total Sales ------------489,-----Gross Sales  $2929.11

Here is  the first 90 days, I am very pleasantly surprised by d20PFSRD Store's performance.

This will be the last update I do about sales for this product. 

We are already working on In The Company of Dragons: The Lost Isles as a sequel.


Thursday, November 6, 2014

Preview 10 Paladin Magic Items: Bracers of Heroic Deeds


Illustration by Toni Justamante Jacobs

A preview of 10 Paladin Magic Items coming in November.

Bracers of Heroic Deeds
Aura Moderate (transmutation); CL 11th;
Slot wrists; Price 140 gp (lesser), 1,260 gp (standard), 3,500 gp (greater); Weight
Description

These bright steel bracers have embossed images of famous acts of heroism from throughout history. 

The wearer of these bracers gains a number of abilities based on what version of the bracers the paladin possess, the greater the versions of the bracers possess all the abilities of the lesser versions.

·        Lesser:  Once per day if there is a non-opponent within your range of a move action who is about to fall, she can move as an immediate action and grab hold of that ally and attempt to stop his fall. If the character weighs more than the paladin’s maximum load a Strength check is required (subject to GM adjudication), the paladin  gains a +2 sacred bonus to the Strength check.  You provoke attacks of opportunity for this  movement. When this ability is used the paladin loses its move action on the following turn as if she had moved to her current position. 
·        Standard:  Once per day as an immediate action the paladin instantly exchanges locations with an injured or helpless creature that is not an opponent (it does not need to be an ally) within 500 ft. that she has line of sight with. The paladin can bring along unattended objects as long as their weight doesn’t exceed her maximum load. The paladin may also bring her bonded mount (carrying gear or objects up to its maximum load). The paladin and the bonded mount to be transported must be in contact with one another.
·        Greater:  Once per day the paladin with these bracers opens up a brief but powerful divine conduit between herself and any 10 creatures she chooses within 50 ft. When a creature in range is hit by an attack or fails a saving throw, you can activate this item and the wounds and/or effects are magically transmitted to the paladin instead of the target. The paladin is affected as if she were hit by the attack or subject to the effect, she applies all her defenses including AC DR, immunities, resistances, saving throws, SR, tec. otherwise she suffers the damage and adverse effects. You can use this ability against an effect that also targets the wearer or includes her in its area; she suffers the effects for herself and the targets she spared, potentially taking damage or suffering other consequences multiple times.

Construction

Requirements Craft Wondrous Item, greater heroism  Cost  70 gp (lesser), 630 gp (standard), 1,750 gp (greater);

Some rights reserved. The illustration is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Tuesday, November 4, 2014

35 Things Rite Publishing is working on.



Card Game
  1. Code Name: Erlking , preparing to print professional playtesting set. Has been thoroughly play-tested by the designer.


Fiction
  1. Lost in Dream a novel: applying proofing corrections.



13th Age Roleplaying Game
  1. The Breaking of Forstor Nagar conversion in progress.  


  
Fifth Edition Done Rite
  1. Monster Templates: Headless Horseman (5E) is now available for sale.
  2. The Breaking of Forstor Nagar conversion in progress.  


Fate
  1. The Demolished Ones: Fly in the Ointment  in editing.



Lords of Gossamer & Shadow
  1. The Long Walk manuscript complete, in editing, art complete. Expected release March/April
  2. Addendum: Shapeshifting in development by Jason Durall. 
  3. Threats: Threshold Ghosts in development by Jason Durall
  4. No Beast So Fierce adventure by me, manuscript in playtesting/development, art is complete. Next stage after that will be using this to run my online game for backers
  5. Icon Deck: NPCs & Icon Deck : More Characters Kickstarter going on Now!
  6. Gossamer & Shadow Adventure Path/Campaign Saga in development 
  7. Threats: Annunaki 2nd draft complete working toward final draft.. 
  8. Lucien’s Guide 3 in development by Rob Donoghue.
  9. Gossamer Worlds: Aethersaur Island , art complete, written by Matt Banach. 
  10. Gossamer Worlds in development by Clinton J. Boomer. 
  11. Gossamer Persona: Compilationtion of Mark Knights Npcs both full-color print and PDF product. PDF will be Pay What You Want since the Npcs are available for free on Mark's website.  Jason Durall and Kit Kindred are doing a development pass which will go back to mark for a final draft and then on to editing.
  12. Gossamer Worlds: Planet Fiction a 32 page full-color Print and PDF project I have sent out an email to the writer I want, waiting on word back if he is available.

  

Pathfinder
  1. The Secrets of the Divine 2  manuscript complete,  commissioned art by Jacob Blackmon. Coming Dec 2014 or sooner.
  2. In the Company of Dragons: The Lost Isles (In Development).
  3. Pathways #44 assigned to writers.
  4. Adventure Quarterly #6 Mock Layout Complete, waiting on art.
  5. Faces of the Tarnished Souk Kickstarter waiting on art.
  6. Martial Arts Guidebook waiting on art, manuscript finished and edited. (print)
  7. Rite Map Pack: Regional Map (working title) by Tommi Salama in development.
  8. 101 Not So Random Encounters: Desert manuscript in development
  9. Summoner of the Jade Oath manuscript in development
  10. Kaidan Campaign Setting in mock layout, final chapters to be written, writing up art descriptions.
  11. Questhaven Campaign Setting in development with me writing. 
  12. 1001 Magic Items mock layout complete, cover art complete, needs art
  13. In the Company of Monsters Hero Lab  now available for sale.
  14. Ultimate Monsters Hero Lab (Book of Monster templates, 101 not so simple monster templates, 101 Monster Feats, 101 Variant Monsters etc.) assigned to the Rite Coder.
  15. Perrim’s Spellbook Magus Spellcards in development.
  16. Book of Kaiju assigned to Riters
  17. 10 Paladin Magic Items assigned to a Riter.


Sunday, November 2, 2014

Designing in Public: No Beast So Fierce,

This is a raw design of a sandbox location in the ruined city of Nō, on the alternate high-tech earth world known as Fierce. If you plan to play in the adventure for Lords of Gossamer & Shadow  No Beast So Fierce (Diceless), I suggest not reading this post. 

The Parallax:

There is a large neon blinking sign pointing down to what appears to be a set of stairs leading underground with a large heavy steel door at the bottom right hand side. The door is locked.

Within you find a black light lit nightclub playing music from the late 90s with leopard print carpet with neon colored walls. There is a sunk in dance floor,  with leather neon couches along its edges, a large wine cellar behind glass as well as a humidifier for cigars (bottles and boxes are missing, haven been taken by Sota-sama, and a number of virtual holographic computer consoles, there is also a fully stocked glass bar along the western wall. Around the room near the ceiling along the outer walls is a cylindrical aquarium that leads out to the southern wall, which made entirely of glass and apparently opens out to an underground lake. In two separate rooms are a pocket billiards table and a holographic entertainment system.    

The electronic ink image of Sota-sama, who appears to be injured, will tell non-cyber-naki who reach the bottom of the steps: “Welcome to what was either the world’s greatest nightclub or the worlds tackiest, I am not sure I have too much nostalgia for the place to have an objective opinion. You will find some good wine and cigars here. The Cyber-Naki avoided the Parallax for the last month due to chance of attracting the attention of Phoros.” 

Psyche: A ranked PC will get a sense that there is something off about this location. The highest ranked PC will detect an unusually disturbance to the interaction of Eidolon and Umbra.

Perceiving the Umbra: Anyone using this ability will sense a strong flow of umbra flowing down the stairs, and through this room into the underground lake (eventually reaching Phoros).


– – – – – –
The umbra kaiju known as Phoros will be attracted by any use of Eidolon in the club

Thursday, October 16, 2014

Improvisational Preperation: Quick Name List

Quick Name List

Sometimes you just need a name on the fly, so have some name lists ready for people the Player Characters are likely to talk to. Keep them serious and say these names aloud so that you do not sound like an idiot when you use it in your game, and do not be afraid to use common names, and the names of the subject’s occupation. Consistency goes a long way; you are not trying to pick the perfect name for your antagonist, your naming the stable boy the PCs will talk to for less than a minute, so David Steed is a functional. Moreover, having someone yell out “Steed!”, and having someone bring your horse fits.

My three personal favorite name lists on the fly are Gary Gygax’s Extraordinary Book of Names by Troll Lord Games, Owen K.C. Stephen’s By Any Other Name articles for Dragon Magazine, and my spam folder. So take a few minutes and jot down 10 names you think will be useful in your next gaming session and update it each time and keep it handy. For those of you who might play in the Questhaven Campaign Setting here are some name lists from my home game. If you are doing a more traditional game, you are going to want to have the local human regional names, elven, dwarven, gnomish, and halfling names. You also might need some names for your bad guys so having something ready for them as well.  

Questhaven Human Names:
  • Male: Amren Bailey, Bryn Baker, Cadoc Carter, Dallwyr Chapman, Elwyn Clerk, Garym Cook, Hywel Cooper, Kynwyl Fisher, Mabon Hunter, Olwydd Knight,
  • Female: Cordula Marshall, Eira Miller, Flamina Parker, Gwendolyn Smith, Hafwen Taylor, Lynwen Turner, MabynWalker, Nona Warden, Rhianwen Weaver, Sirona Wright

10 Wyrd Names 
  •  Male: Evmah Wandering Moon, Fior Obsidian Heart, Lueti Unfettered Sky, Niman Unconquered Sun, Raervia Iron Soul, 
  • Female: Dirzala Undefeated Horizon, Haelstin Glorious Horizon, Maydra Running Cloud, Sinwiira Tiumphal Sunrise, Ulviiryl Towering Heavens


10 Jotun Names (Clan Yrr of the Jotun Tribe)
  • Male: Hallkell “Oldspear” Gautrson,  Jörundr “Keenforge” Ivarrson, Karl “Alehavoc” Márson, Njáll “Bitterwind” Örnson, Steinarr “Grimaxe” Bergrson 
  • Female: Arndís “Stonestalker” Birnadottier, Dagny “Meadwife” Elínadottier, Finna “Firewright” Guthnydottir, Halla “Oresage” Mjölldottir, Sinn “Haphall” Svanadottier


10 Gargoyle Names (Child of Kurvik, of the line of Kavu)
  • Apaxut Obsidiancast, Dalanc Tuffmask, Eidon The Trapper, Gareld The Bounty Hunter, Itaxur The Watchman, Kurvik The Seeker, Otuvar Granitemug, Poxi The Dilettante, Rorkar The Herald, Tu Wehrlite


10 Lurker Names
  • Darqueweaver, Z, Demoness, Maskurade, Myst, Master Shade, 624, The Bad Samaritan, Shardwolf, Vengance,


10 Ironborn Names
  • Conflate, Diaphanous, Fetching, Harbinger, Mellifluous, Nemesis, Ravel, Sempiternal, Ripple, Woebegone


10 Wretch Names (Blood of Steel Crag)
  • Augzog, Bakhyash, Bruzumsh, Dragbaz, Gokhtrog, Gorshak, Grathag, Hakkskar, Molknar, Stulgrogg,


Online Quick Name Generators Resources
·        Squid
·        Seventh Sanctum Names