Saturday, November 8, 2014

In the Company of Dragons Sales First 90 days.




1st 90 Days. 

Release date August 1st to November 1st. Price $5.99
DrivethruRpg/RpgNow --------232, ----Gross Sales $1,389.98
Paizo ------------------------------ 132, ----Gross sales $593.01
d20pfsrd.com--------------------- 125, -----Gross sales $744.80

Current Total Sales ------------489,-----Gross Sales  $2929.11

Here is  the first 90 days, I am very pleasantly surprised by d20PFSRD Store's performance.

This will be the last update I do about sales for this product. 

We are already working on In The Company of Dragons: The Lost Isles as a sequel.


Thursday, November 6, 2014

Preview 10 Paladin Magic Items: Bracers of Heroic Deeds


Illustration by Toni Justamante Jacobs

A preview of 10 Paladin Magic Items coming in November.

Bracers of Heroic Deeds
Aura Moderate (transmutation); CL 11th;
Slot wrists; Price 140 gp (lesser), 1,260 gp (standard), 3,500 gp (greater); Weight
Description

These bright steel bracers have embossed images of famous acts of heroism from throughout history. 

The wearer of these bracers gains a number of abilities based on what version of the bracers the paladin possess, the greater the versions of the bracers possess all the abilities of the lesser versions.

·        Lesser:  Once per day if there is a non-opponent within your range of a move action who is about to fall, she can move as an immediate action and grab hold of that ally and attempt to stop his fall. If the character weighs more than the paladin’s maximum load a Strength check is required (subject to GM adjudication), the paladin  gains a +2 sacred bonus to the Strength check.  You provoke attacks of opportunity for this  movement. When this ability is used the paladin loses its move action on the following turn as if she had moved to her current position. 
·        Standard:  Once per day as an immediate action the paladin instantly exchanges locations with an injured or helpless creature that is not an opponent (it does not need to be an ally) within 500 ft. that she has line of sight with. The paladin can bring along unattended objects as long as their weight doesn’t exceed her maximum load. The paladin may also bring her bonded mount (carrying gear or objects up to its maximum load). The paladin and the bonded mount to be transported must be in contact with one another.
·        Greater:  Once per day the paladin with these bracers opens up a brief but powerful divine conduit between herself and any 10 creatures she chooses within 50 ft. When a creature in range is hit by an attack or fails a saving throw, you can activate this item and the wounds and/or effects are magically transmitted to the paladin instead of the target. The paladin is affected as if she were hit by the attack or subject to the effect, she applies all her defenses including AC DR, immunities, resistances, saving throws, SR, tec. otherwise she suffers the damage and adverse effects. You can use this ability against an effect that also targets the wearer or includes her in its area; she suffers the effects for herself and the targets she spared, potentially taking damage or suffering other consequences multiple times.

Construction

Requirements Craft Wondrous Item, greater heroism  Cost  70 gp (lesser), 630 gp (standard), 1,750 gp (greater);

Some rights reserved. The illustration is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Tuesday, November 4, 2014

35 Things Rite Publishing is working on.



Card Game
  1. Code Name: Erlking , preparing to print professional playtesting set. Has been thoroughly play-tested by the designer.


Fiction
  1. Lost in Dream a novel: applying proofing corrections.



13th Age Roleplaying Game
  1. The Breaking of Forstor Nagar conversion in progress.  


  
Fifth Edition Done Rite
  1. Monster Templates: Headless Horseman (5E) is now available for sale.
  2. The Breaking of Forstor Nagar conversion in progress.  


Fate
  1. The Demolished Ones: Fly in the Ointment  in editing.



Lords of Gossamer & Shadow
  1. The Long Walk manuscript complete, in editing, art complete. Expected release March/April
  2. Addendum: Shapeshifting in development by Jason Durall. 
  3. Threats: Threshold Ghosts in development by Jason Durall
  4. No Beast So Fierce adventure by me, manuscript in playtesting/development, art is complete. Next stage after that will be using this to run my online game for backers
  5. Icon Deck: NPCs & Icon Deck : More Characters Kickstarter going on Now!
  6. Gossamer & Shadow Adventure Path/Campaign Saga in development 
  7. Threats: Annunaki 2nd draft complete working toward final draft.. 
  8. Lucien’s Guide 3 in development by Rob Donoghue.
  9. Gossamer Worlds: Aethersaur Island , art complete, written by Matt Banach. 
  10. Gossamer Worlds in development by Clinton J. Boomer. 
  11. Gossamer Persona: Compilationtion of Mark Knights Npcs both full-color print and PDF product. PDF will be Pay What You Want since the Npcs are available for free on Mark's website.  Jason Durall and Kit Kindred are doing a development pass which will go back to mark for a final draft and then on to editing.
  12. Gossamer Worlds: Planet Fiction a 32 page full-color Print and PDF project I have sent out an email to the writer I want, waiting on word back if he is available.

  

Pathfinder
  1. The Secrets of the Divine 2  manuscript complete,  commissioned art by Jacob Blackmon. Coming Dec 2014 or sooner.
  2. In the Company of Dragons: The Lost Isles (In Development).
  3. Pathways #44 assigned to writers.
  4. Adventure Quarterly #6 Mock Layout Complete, waiting on art.
  5. Faces of the Tarnished Souk Kickstarter waiting on art.
  6. Martial Arts Guidebook waiting on art, manuscript finished and edited. (print)
  7. Rite Map Pack: Regional Map (working title) by Tommi Salama in development.
  8. 101 Not So Random Encounters: Desert manuscript in development
  9. Summoner of the Jade Oath manuscript in development
  10. Kaidan Campaign Setting in mock layout, final chapters to be written, writing up art descriptions.
  11. Questhaven Campaign Setting in development with me writing. 
  12. 1001 Magic Items mock layout complete, cover art complete, needs art
  13. In the Company of Monsters Hero Lab  now available for sale.
  14. Ultimate Monsters Hero Lab (Book of Monster templates, 101 not so simple monster templates, 101 Monster Feats, 101 Variant Monsters etc.) assigned to the Rite Coder.
  15. Perrim’s Spellbook Magus Spellcards in development.
  16. Book of Kaiju assigned to Riters
  17. 10 Paladin Magic Items assigned to a Riter.


Sunday, November 2, 2014

Designing in Public: No Beast So Fierce,

This is a raw design of a sandbox location in the ruined city of Nō, on the alternate high-tech earth world known as Fierce. If you plan to play in the adventure for Lords of Gossamer & Shadow  No Beast So Fierce (Diceless), I suggest not reading this post. 

The Parallax:

There is a large neon blinking sign pointing down to what appears to be a set of stairs leading underground with a large heavy steel door at the bottom right hand side. The door is locked.

Within you find a black light lit nightclub playing music from the late 90s with leopard print carpet with neon colored walls. There is a sunk in dance floor,  with leather neon couches along its edges, a large wine cellar behind glass as well as a humidifier for cigars (bottles and boxes are missing, haven been taken by Sota-sama, and a number of virtual holographic computer consoles, there is also a fully stocked glass bar along the western wall. Around the room near the ceiling along the outer walls is a cylindrical aquarium that leads out to the southern wall, which made entirely of glass and apparently opens out to an underground lake. In two separate rooms are a pocket billiards table and a holographic entertainment system.    

The electronic ink image of Sota-sama, who appears to be injured, will tell non-cyber-naki who reach the bottom of the steps: “Welcome to what was either the world’s greatest nightclub or the worlds tackiest, I am not sure I have too much nostalgia for the place to have an objective opinion. You will find some good wine and cigars here. The Cyber-Naki avoided the Parallax for the last month due to chance of attracting the attention of Phoros.” 

Psyche: A ranked PC will get a sense that there is something off about this location. The highest ranked PC will detect an unusually disturbance to the interaction of Eidolon and Umbra.

Perceiving the Umbra: Anyone using this ability will sense a strong flow of umbra flowing down the stairs, and through this room into the underground lake (eventually reaching Phoros).


– – – – – –
The umbra kaiju known as Phoros will be attracted by any use of Eidolon in the club

Thursday, October 16, 2014

Improvisational Preperation: Quick Name List

Quick Name List

Sometimes you just need a name on the fly, so have some name lists ready for people the Player Characters are likely to talk to. Keep them serious and say these names aloud so that you do not sound like an idiot when you use it in your game, and do not be afraid to use common names, and the names of the subject’s occupation. Consistency goes a long way; you are not trying to pick the perfect name for your antagonist, your naming the stable boy the PCs will talk to for less than a minute, so David Steed is a functional. Moreover, having someone yell out “Steed!”, and having someone bring your horse fits.

My three personal favorite name lists on the fly are Gary Gygax’s Extraordinary Book of Names by Troll Lord Games, Owen K.C. Stephen’s By Any Other Name articles for Dragon Magazine, and my spam folder. So take a few minutes and jot down 10 names you think will be useful in your next gaming session and update it each time and keep it handy. For those of you who might play in the Questhaven Campaign Setting here are some name lists from my home game. If you are doing a more traditional game, you are going to want to have the local human regional names, elven, dwarven, gnomish, and halfling names. You also might need some names for your bad guys so having something ready for them as well.  

Questhaven Human Names:
  • Male: Amren Bailey, Bryn Baker, Cadoc Carter, Dallwyr Chapman, Elwyn Clerk, Garym Cook, Hywel Cooper, Kynwyl Fisher, Mabon Hunter, Olwydd Knight,
  • Female: Cordula Marshall, Eira Miller, Flamina Parker, Gwendolyn Smith, Hafwen Taylor, Lynwen Turner, MabynWalker, Nona Warden, Rhianwen Weaver, Sirona Wright

10 Wyrd Names 
  •  Male: Evmah Wandering Moon, Fior Obsidian Heart, Lueti Unfettered Sky, Niman Unconquered Sun, Raervia Iron Soul, 
  • Female: Dirzala Undefeated Horizon, Haelstin Glorious Horizon, Maydra Running Cloud, Sinwiira Tiumphal Sunrise, Ulviiryl Towering Heavens


10 Jotun Names (Clan Yrr of the Jotun Tribe)
  • Male: Hallkell “Oldspear” Gautrson,  Jörundr “Keenforge” Ivarrson, Karl “Alehavoc” Márson, Njáll “Bitterwind” Örnson, Steinarr “Grimaxe” Bergrson 
  • Female: Arndís “Stonestalker” Birnadottier, Dagny “Meadwife” Elínadottier, Finna “Firewright” Guthnydottir, Halla “Oresage” Mjölldottir, Sinn “Haphall” Svanadottier


10 Gargoyle Names (Child of Kurvik, of the line of Kavu)
  • Apaxut Obsidiancast, Dalanc Tuffmask, Eidon The Trapper, Gareld The Bounty Hunter, Itaxur The Watchman, Kurvik The Seeker, Otuvar Granitemug, Poxi The Dilettante, Rorkar The Herald, Tu Wehrlite


10 Lurker Names
  • Darqueweaver, Z, Demoness, Maskurade, Myst, Master Shade, 624, The Bad Samaritan, Shardwolf, Vengance,


10 Ironborn Names
  • Conflate, Diaphanous, Fetching, Harbinger, Mellifluous, Nemesis, Ravel, Sempiternal, Ripple, Woebegone


10 Wretch Names (Blood of Steel Crag)
  • Augzog, Bakhyash, Bruzumsh, Dragbaz, Gokhtrog, Gorshak, Grathag, Hakkskar, Molknar, Stulgrogg,


Online Quick Name Generators Resources
·        Squid
·        Seventh Sanctum Names


Wednesday, October 15, 2014

I Cried To Dream Again



How to run two adventures at the same time and totally screw with your players. An idea looted from 
Ravenloft II: House on Gryphon HIll by Tracy and Laura Hickman

Do you have to adventures you want to run but only one group? Well it is time to mind screw your players by running them both! These adventures can be on different worlds, or perhaps separated by different epochs, you can cause them to be mystically linked to each other though the Player Characters.

The way PCs cross this bridge is through the strange and mystical delirium episodes they suffer. When struck down by this ailment, the PCs awake to find themselves in a different land, faced by new challenges. Your players may begin in the 1st adventure, fall into a fever, and awake to find themselves in the 2nd! Then, after adventuring for a time, they suffer a relapse and regain their senses in the 1st adventure. There, a Non-Player Character tells them how they lay in a coma for several hours, babbling and murmuring. But, when they once again return to the 2nd adventure, a different frightened NPC there tells them the same thing! The PCs will never know which world is the dream and which real.

That is one of the decisions you as GM must make. You may make one of three choices. That the 1st adventure is real and the 2nd adventure is a fevered dream; that the 2nd adventure is real and the 1st adventure is not; or that both adventures are parallel and equally real (this is the one I recommend. In the dream world, the normal rules still apply. However, I recommend a linked villain that must be defeated in both adventures, if the characters defeat the villain; it will have no effect on the other adventure and vice versa. If the villain is not defeated in both worlds, he will rise from the dead or have fled to another form when the PCs return. However, if both worlds are real, then the villain, like the PCs is crossing back and forth. If he is defeated in one world, he is defeated in both. This gives the PCs more opportunities to defeat him. It also gives him more opportunities to defeat them, too!

While in either world, the PCs can suffer damage and die. However just like the villain, if you have to die in both worlds to suffer a permanent death. Otherwise, upon entering the adventure where the PC died, the PC is alive and well. Hit points lost are regained each time the PCs move from one adventure to the other. The time spent in a fever does count as rest, thus characters can regain spells and abilities, plus heal other damage normally. Items gained in one world will not be transferred to the other, with the exception of the character’s starting equipment.


Monday, October 13, 2014

35 Things Rite Publishing is working on.



Fiction
  1. Lost in Dream a novel: softcover printing copy approved, hardcover printing proof ordered.


13th Age Roleplaying Game
  1. 101 Not So Simple Monster Templates on sale now!

  
5E Done Rite
  1. Looking for a freelancer to do some conversions (open call)
  2. Accepting pitches from freelancers who have done work for us before.


Fate
  1. The Demolished Ones: Fly in the Ointment  in editing.


Lords of Gossamer & Shadow
  1. The Long Walk manuscript complete, in editing, art complete. Expected release March/April
  2. Addendum: Shapeshifting assigned to a Riter. 
  3. No Beast So Fierce adventure by me, manuscript in playtesting, art is complete. Next stage after that will be using this to run my online game for backers
  4. Icon Deck 2: 42 pieces completed need to commission 10 more (possible Kickstarter)
  5. Gossamer & Shadow Adventure Path/Campaign Saga in development 
  6. Threats: Annunaki assigned to a Riter, manuscript in developement. 
  7. Lucien’s Guide 3 planning stage.
  8. Gossamer Worlds # 9, assigned to Riter. 
  9. Gossamer Worlds #10, assigned to Riter. 
  10. Gossamer Worlds #11 assigned to Riter. 
  11. Npc Codex (working title): This will be  a compilation of Mark Knights Npcs that he wrote up, it will be both full-color print and PDF product. The PDF may be Pay What You Want since the Npcs are available for free on Mark's website. The manuscript and art is complete, we just need a development pass on this which I really want Kit or Perry, and then off to editing if no revisions are needed.
  12. Lords of Gossamer & Shadow Fiction?  Novel or Anthology, don’t know yet?
  13. Lords of Gossamer & Shadow Besitary? (possible Kickstarter)



Pathfinder
  1. The Secrets of the Divine 2  needs final development pass before going to the Editor
  2. In the Company of Dragons: The Lost Isles (In Development).
  3. Pathways #44 assigned to writers.
  4. Adventure Quarterly #6 Mock Layout Complete, waiting on art.
  5. Faces of the Tarnished Souk Kickstarter waiting on art.
  6. Martial Arts Guidebook waiting on art, manuscript finished and edited. (print)
  7. Rite Map Pack: Regional Map (working title) by Tommi Salama in development.
  8. 101 Not So Random Encounters: Desert manuscript in development
  9. Summoner of the Jade Oath manuscript in development
  10. The Haunted Quarter assigned to a Riter
  11. Kaidan Campaign Setting in mock layout, final chapters to be written, writing up art descriptions.
  12. Questhaven Campaign Setting in development with me writing. 
  13. 1001 Magic Items mock layout complete, cover art complete, needs art
  14. In the Company of Monsters Hero Lab  coding assigned to the Rite Coder (nearing completion)
  15. Ultimate Monsters Hero Lab (Book of Monster templates, 101 not so simple monster templates, 101 Monster Feats, 101 Variant Monsters etc.) assigned to the Rite Coder.
  16. Perrim’s Spellbook Magus Spellcards in development.
  17. Book of Kaiju assigned to Riters