Illustration by Sam Denmark
Written by Daniel Marshall
Djinn Touched
All
soldiers require a master. Soldiers who
have the power to bend reality, manipulate pure energy in its myriad of forms,
and tap into the intense power of their very blood require a master of great
power to be worthy of their service. No
soldiers are stronger than we, and no master is greater than Ja’li’tahl, the
most powerful of the djinn viziers.
At
her command, we have razed cities, destroyed dynasties, and slain beings that
would be gods. In return, she grants us
shelter, sustenance, and her blessings. Her armies spread wide across the region with
us at their head. We know not of her
plans, but she brings peace to a region long tortured by warring clans, raiders
and beasts.
We,
those whom the djinn has blessed, fight for reasons that number more than simple
soldier can count, but we fight for her with unquestioning loyalty. They tell us that when she first came upon
the first of us, they were starving and dying of thirst, all while trying to
fend off the enormous scarabs, snakes, and pillaging raiders of our
homeland. We were dying when the raiders
attacked, thinking to capture us and sell us as slaves, and our fate certainly
sealed.
Yet
the power of the djinn changed out fate.
She became a whirlwind of ferocious power, sweeping through them and sending
them sailing through the air as if they were no more than grains of sand in the
desert. Those that did not perish by her
might quickly fled. Though she had won
the battle, there had been a cost, for arrows and scimitar strikes had left her
wounds numerous and deep! Yet she
thought not of herself, using her magic to summon food and water for us even as
she lay dying of her wounds.
Only
when she lay on the brink of death did she tell us of the cave she called her
home. We took her there as quickly as we
could, unsure if her body would withstand the journey, short though it
was. Over the next several days, we
nursed her back to health. Water from a
crystal clear pool was used to cleanse her wounds, and what little remained of
the food she had summoned was offered in an effort to help her regain her
strength.
She
saved us, and we saved her. Such is the
bond we bear with Ja’li’tahl, and the reason that we fight for her. Others have found us since those days long
ago, drawn to us, and to her, by the power in their blood. The cave has expanded into a fortress, built
into the cliff side to shelter it from the elements, and we… well, we have
become the greatest weapon for peace that the land has ever seen!
Alignment
Any
Tenets
We
swear an oath to obey our Lady Ja’li’Tahl, the djinni who saved us from
death. We follow her commands into the
jaws of death itself if necessary, for she seeks peace through the only way
possible in these forsaken lands… war.
Entry Requirements
Must
seek out the Djinn Touched and be accepted into their ranks by the J’li’tahl
herself. Usually this requires some
manner of oath of allegiance and a deed to prove your worth.
Leadership
Sol Dal’een – While Ja’li’Tahl frequently interacts
with her most powerful soldiers; she is often busy with other things. As such, she requires someone to manage her
armies in her absence. To this end she
has entrusted her consort, a janni by the name of Sol Dal’een. Though he does not bear the same power or
authority as the vizier, he has slowly earned the respect of the Djinn Touched
by treating them with respect, and joining them side by side on the
battlefield. Many tell tales of his
blades, weaving death as he moves through the field of battle, sending countless
foes to meet their gods.
Character Options
Their
constant interaction with such a powerful being beings her blessing upon the
Djinn Touched. The magical waters of the
crystal pool also contributes to their unique abilities.
Alternate Class Features
Djinn Touched – Add Invisibility
and Gaseous Form to the bloodrager’s
potential choice of spells due to the influence of their Djinni matron.
Whirlwind of Blades – The Djinn Touched have learned to mimic
the powerful whirlwind ability of their mistress, though without the potent
elemental power behind it. At 3rd
level, you can make a single full-attack action as if you possessed the
Whirlwind Attack feat 1/day. For every
three levels beyond 3rd you can execute this attack an additional
time per day. This ability replaces
Blood Sanctuary.
Feats
Storm
of Blades
Lighting shoots along your
blades, blasting any they strike with powerful energy.
Prerequisite Elemental (Air) bloodline, or member of
the Djinn Touched
Benefit As a swift action you can sacrifice one of
your spells per day to inflict electricity damage on anyone struck by your
weapon in the current round. The damage
is equal to the level of the spell sacrificed plus your Charisma modifier.
#30 Bloodrager Organizations Preview (Coming Sunday Nov 8th)
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