Showing posts with label 101 Arcane Discoveries. Show all posts
Showing posts with label 101 Arcane Discoveries. Show all posts

Monday, July 28, 2014

101 Arcane Discoveries: #6 Lace Disruption



Lace Disruption
“I don’t think you should do that.”
Prerequisites: arcane school and disruption class feature, wizard 1
Benefit: You can as a swift action, use this arcane discovery to affect any offensive spell you cast. You can inflict the effects of your disruption class feature upon one creature that spell effects, if it fails its saving throw against that spell (offensive spells without saving throws are unaffected). You still can only use this ability as many times as you can use your disruption class feature. 



Some rights reserved. This image by Muhammed Ansar Ali  is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. 

Friday, July 25, 2014

101 Arcane Discoveries: #5 Lace Banishment



Lace Banishment (Arcane Discovery)
“Get ye gone, ye vile abomination!”
Prerequisites: auraof banishment, arcane school, and unstable bonds class feature; Lace Unstable Bonds, wizard 8

Benefit: You can as a swift action, use this arcane discovery and consume one round of your aura of banishment class feature and lace any offensive spell you cast. This lace inflicts the effects of your aura of banishment class feature upon one creature that spell effects (it still only affects summoned or called creatures) if that creature fails its saving throw against that spell (offensive spells without saving throws are unaffected). It must make a second Will save (DC as aura of banishment) or be banished as aura of banishment. You still can only use this ability for as many rounds of aura of banishment you possess.


Some rights reserved. This image by denahelmi is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.   

Thursday, July 24, 2014

101 Arcane Discoveries: #4 Lace Unstable Bonds



Lace Unstable Bonds (Arcane Discovery)
“I despise eidolons”
Prerequisites: arcane school and unstable bonds class features, wizard 1

Benefit: You can as a swift action, use this arcane discovery to affect any offensive spell you cast. You can inflict the effects of your unstable bonds class feature upon one creature that spell effects (unstable bonds still only affects summoned or called creatures) if it fails its saving throw against that spell (offensive spells without saving throws are unaffected). You still can only use this ability as many times as you can use your unstable bonds class feature. 

Some rights reserved. This image by Dj-Magnum20 is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Wednesday, July 23, 2014

101 Arcane Discoveries: #3 Improved Resistance



Improved Resistance
“Soon I will be invincible!”
Prerequisites: arcane school and resistance class feature, wizard 1

Benefit: You gain resistance 10 against the energy type chosen for your resistance class feature. The value of the energy resistance granted increases to 20 points at 7th level and 30 points at 11th level.

Some rights reserved. This image by Denizen-v1 is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Tuesday, July 22, 2014

101 Arcane Discoveries: #2 Quicken Protective Ward



Quicken Protective Ward
“Being useful is a matter of timing.”
Prerequisites: arcane school and protective ward class feature, wizard 10,

Benefit: You can activate your protective ward as an immediate action (that does not provoke an attack of opportunity) three times per day (this consumes a use of the protective ward class feature).


Some rights reserved. This image by highdarktemplar is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Monday, July 21, 2014

101 Arcane Discoveries: #1 Energy Discharge



Energy Discharge (Arcane Discovery)
“Take what you have given!”
Prerequisites: arcane school and energy absorption class feature, wizard 6

Benefit: Once per day as a swift action you can discharge a reddish-purple ray composed of energy you have reduced using your energy absorption class feature. This requires a successful ranged touch attack that deals damage equal to the amount you have absorbed (max 3 x your wizard class level). This damage is raw arcane energy damage and therefore is not subject to immunity or resistance but is subject to spell resistance. You use your wizard class level as your caster level.  The range on an energy discharge ray is 100ft. + 10ft./wizard level.

Some rights reserved. This image by Velena-Gorosama is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.