Wednesday, May 8, 2013

101 Variant Monsters Update


101 Variant Monsters Update


I got seven more done today (91 done in total) this time it was Phansigar (Demon, Maralith), Beast from Beyond (Kraken), Chaos Serpent (Linnorm, Cairn), Norn of the Solstice Court (Norn), Prismcrawler (Nightshade, Nightcrawler), Volcano Behemoth (Behomoth, Thunder), Force Golem (Adamantine Golem)

Here is a preview of the Volcano Behemoth

Illustration by Nicolas Cloister 

Volcano Behemoth (Behemoth,Thunder)


Description Through the black ash and smoke, you make out an enormous beast that looks like it has an exploding volcano on its back, its entire body covered with obsidian and basalt armored plates.

Lava Burn (Ex) A volcano behemoth’s melee attacks deals 2d6 fire damage in addition to damage dealt. Those affected by the lava burn ability must also succeed on a Reflex save (DC 30) or catch fire, taking 2d6 for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a volcano behemoth with natural weapons or unarmed attacks take fire damage as though hit by the volcano behemoth and must make a Reflex save to avoid catching on fire. If a volcano behemoth is hit with a melee weapon it takes fire damage as though hit by the volcano behemoth and must make a Reflex save (DC 30) to avoid catching on fire. This affect does not avoid or ignore hardness. Weapons that deal additional cold or fire damage are immune to this effect (such as a flaming or icy burst weapon). The save DC is Constitution-based.
This replaces a thunder behemoth’s grab, fast swallow, and swallow whole special attacks. 

Pyroclastic Aura (Ex): a volcano behemoth exudes a smoky poisonous gas in a 30’ radius,
Pyroclastic aura—inhaled; save Fort DC 30; frequency 1/round for 10 rounds; effect 1d6 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.
The smoke obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round, but the smoke returns after 1d4+1 rounds.  
This replaces a thunder behemoth’s rock spitting special attack.

Breath Weapon (Su):  Once every 1d4 rounds as a standard action, a volcano behemoth can expel a 60’ cone, that deals 12d6 points of fire damage and 12d6 points of magical bludgeoning damage. A successful Ref save (DC 30) results in half damage. Creatures with damage reduction that is not overcome by magical bludgeoning damage apply their listed damage reduction amount per die of magical bludgeoning damage. In addition, the cone of gas is poisonous.
Breath Weapon—injury; save Fort DC 30; frequency 1/round for 10 rounds; effect 1d6 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.
This replaces a thunder behemoth’s mighty roar special attack.

4 comments:

  1. Steven, when do you expect 101 Variant Monsters to hit RPGnow? I'm really looking forward to it- you can never have too many bestiaries.

    CHRIS

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  2. It is 77% edited and 90% written, I figure I will finish writing them tomorrow. I expect Dave will have it all edited by Monday. Then its a matter of layout.

    So, Thursday of next week if not sooner.

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  3. Wow, I love how quickly smaller companies can put out cool gaming content.

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  4. Well I have been working on this for 2 months now and a lot comes from my home games. Which have been running for several years :)

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