Wednesday, November 4, 2015

Gossamer Worlds: Planet Fiction Preview, Captain Nemo!

Illustration by Kamil Jadczek

Captain Nemo

A preview from Gossamer Worlds: Planet Fiction (Preorder now!) 

Captain Nemo (Latin for “nobody”) has gone to great lengths to shroud his origins in secrecy. According to legend, he is the son of the Rajah of Bundelkund, a region in central India. Following the Sepoy Mutiny, a war against the British East India Company’s rule, in which he lost both his family and his kingdom, the young prince devoted himself to scientific research. This wasn’t a distraction from grief, nor out of any devotion to progress; no, his intention was revenge!

Prince Dakkar [65 Points]

Prince Dakkar, surviving son of the Rajah of Bundelkund, spent his youth studying in Europe. He used that technical education, and the wealth remaining to him after the war, to construct an experimental submersible vessel—the Nautilus. He crewed the submarine with a band of international outcasts, men who, like himself, had suffered loss because of war and the pernicious philosophy of imperialism.
Claiming to have no interest in the affairs of the surface world, Nemo holds all that mankind has done on dry land in contempt. He uses no materials that are not marine in nature; equipping, dressing, and feeding his crew with the bounty of the sea. Professing no political affiliations beyond a fierce hatred of colonialism and oppression, Prince Dakkar uses the Nautilus to intervene in situations where an underdog is beset by a more powerful enemy. Refusing to set foot upon land claimed by any nation, he instead bases the Nautilus in a grotto beneath an uncharted island in the South Pacific.

Attributes

Psyche—20 Points
Strength—Paragon Rank
Endurance—15 Points
Warfare—20 Points

Artifacts & Creatures

The Nautilus, a prototype submarine [10 Points]
·        Engine Speed [4 Points]
·        Tireless Stamina [4 Points]
·        Resistant to Firearms [2 Points]

Allies

The Crew of the Nautilus [2 Points]
·        Gossamer World Ally [1 Point]
·        Named and Numbered [x 2]

Stuff

Bad Stuff [2 Points]


The Mysterious Captain [140 Points]

“I am not what is called a civilized man. I have done with society for reasons that seem good to me, therefore I do not obey its laws.” –Captain Nemo

No secret can be kept forever. Repeated interventions by the Nautilus, resulting in the sinking of warships of various navies brings the existence of “Captain Nemo” to the attention of Admiralties worldwide. He declares, for reasons he feels to be entirely just, war upon all the warships of the surface world—but especially those of colonial powers.

Evading capture, Nemo assays the Moskstraumen, off the Norwegian coast, and finds his way to Planet Fiction via the Maelstrom in the narrows between the Great Ocean and the Winedark Sea. Finding the nation of Jhind under Great Albion’s colonial yoke, just as the land of his birth suffered under the British Raj, Nemo makes preparations to put the situation right.

Attributes

Psyche—25 Points
Strength—15 Points
Endurance—25 Points
Warfare—30 Points

Powers

Walker of the Grand Stair [5 Points] Umbra Affinity [10 Points]—The cold hatred in Nemo’s heart interacts with the substance of the Gossamer World he inhabits. Those things which he despises suffer an increase in entropy and instability when Nemo is near.

Artifacts & Creatures

The Nautilus , Nemo’s submarine [28 Points]—“You understand the trust I repose in my Nautilus; for I am at once captain, builder, and engineer.” –Captain Nemo
·        Engine Speed [4 Points]
·        Stupendous Stamina [8 Points]
·        Impervious to Harm [8 Points]
·        Destructive Damage [8 Points]—electric torpedoes
Electric Rifles [8 Points]—carried at need by Nemo and his crew
·        Deadly Damage [4 Points]
·        Named and Numbered [x 2]

Allies

The Crew of the Nautilus [2 Points]
·        Gossamer World Ally [1 Point]
·        Named and Numbered [x 2]

Stuff

Bad Stuff [8 Points]



Captain Omen, Against All Flags [220 Points]

As airships and aircraft become more common, and more integrated into the commercial and military dealings of Planet Fiction’s nation states, Prince Dakkar finds that his crusade against colonial imperialism via naval action is too limiting. The more the technological base of Planet Fiction advances, the greater the need for something faster and more powerful than the Nautilus. The G√©rolstein Air Force points the way toward the future, and Prince Dakkar’s genius for invention surely follows. Air travel makes the world a smaller place, and the Prince realizes that the many sins of imperialism, even here on a different version of Earth, are but the symptoms of a deeper disorder: nationalism.

With a new (but equally-portentous) pseudonym and aerial vessels of absolute potency, Prince Dakkar’s crusade could extend beyond Planet Fiction to other Gossamer Worlds—provided that he can find a suitable passage.

Attributes

Psyche—40 Points
Strength—30 Points
Endurance—40 Points
Warfare—60 Points

Powers

Warden of the Grand Stair [10 Points]

Artifacts & Creatures

Albatross and the other Aerial Leviathans, Omen’s fleet of airships [32 Points]
·        Engine Speed [4 Points]
·        Tireless Stamina [4 Points]
·        Deadly Damage [4 Points]—aerial cannons, bombs
·        Invulnerable to Conventional Weapons [4 Points]
·        Named and Numbered [x2 Points]—Albatross, Invincible, Falcon, Challenger, Poseidon, Fury, Ganesha, Vengeance, Rudra, Scourge, Heritage, and Shiva

Allies

The Crews of the Aerial Leviathans [3 Points]
·        Gossamer World Ally [1 Point]
·        Horde [x 3]

Stuff

Bad Stuff [5 Points]

Nemo as an Ally

Captain Nemo has few friends beyond his crew. He has, on occasion, made alliances with specific individuals when it has suited his purposes. To those individuals he is as honest and forthright as he can be. If Nemo is your ally, however, be aware that he is first and foremost interested in his own goals. His availability to assist you with yours may be curtailed.

Nemo as an Enemy

Nemo’s anger is a simmering thing, generally concealed beneath a near-emotionless exterior. He is entirely capable of waiting years to inflict vengeance upon those who have wronged him, or wronged those whom he has sworn to protect. He firmly believes in his right to declare war upon entire nations, and is ruthless in his pursuit of retribution.
Nemo’s existing enemies are, in the main, national governments, not individuals. He is not a man who thinks small. The military forces of any colonial power are subject to immediate reprisal whenever and wherever Captain Nemo encounters them. In terms of individuals, he has little respect for anyone from Great Albion or the other continental powers—they remind him too strongly of the European colonialists who destroyed his family and seized control of his nation. Of his fellow exiles in Planet Fiction, Cassandra and Mowgli have both earned his ire. It goes without saying that he plots revenge upon them.

Objectives


In whatever guise, Nemo is a man on a crusade—and he can do nothing else but labor unceasingly toward his goal: the elimination of exploitation and injustice perpetrated by the strong against the weak. Although he regrets the deaths he causes in pursuit of his ultimate victory, he cannot and will not stay his hand until his mission is complete. Beware the zealot, for there are few actions that Nemo would not contemplate in order to bring about the end of colonialism, nationalism, and the subjugation of one people by another.



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